lecarm

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About lecarm

  • Rank
    Gold Falcon
  • Birthday 03/15/1998

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  • Gender:
    Male
  • Location:
    Rice Fields

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  • Discord
    Lecarm#2102

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  1. Just putting this here. +12 is indeed stronger than the current system in void; whoever tries to justify its exclusion through accesories or skill rings, most of the raids engame uses official accessories and there is a skills ring in some servers that give 20% ASD + an ereda upgraded skill ring. Would I want +12? No. Some things get ruined that way. For starters PvP, which I do not do, but respect people who do it. The power level would increase too much, accounting for enhancement effects on Type Void weapons and Flames of Judgement it would go above the 40% that the enhancement alone gives. Another problem it raises is the economy being ruined. Right now the game revolves around you being able to upgrade your gear through fluorites, with +12 that is not the case, you either get a scroll or throw fluorites mindlessly. Would that reduce +11 scroll prices? Whoever says it does is wrong, the law of supply and demand is still in action here. Even if they increase the amount of +11s given through Ice Burners and ED Burners, the prices would remain absolutely crazy, probably around the 10b mark because of the same law mentioned earlier. Instead the market will revolve around fluorites and the rare appearance of a +12 scroll from a person who will most likely use it on his own weapon. Lastly, and most importantly, it ruins raids. Your argument for asking +12 is because officials can do more damage while also having access to newts and other items. Here's a dude in officials not needing +11 and doing just fine: https://www.youtube.com/watch?v=bN6Geo-fwcM Do we need to reach that tier or lower here in void? Raids are already easy enough with a +11 here. The only way I could see this being added, is if content was so absurdly hard that the game forced you to get it. Until that content is released, -1 for me. tl;dr Your reasoning does not justify the inclusion of the content, just because officials have it is not good enough or because of solo carry. People do well enough with +11s and solo carry even in officials. Add a poll so people can express their opinion on the topic without commenting.
  2. I'll just add my 2 cents like everyone here has, you make your own conclusions. My weapon is listed in an archive from the raid discord, it says it took 17 weeks to get. I had to struggle for around 4 months to get it and I was one of the first 10 to ever drop a cube. This was during the early phases of raids, when it was much harder than it currently is. I spent around ~5b in consumables to get it and a lot of hours of my life doing weekly raids and getting tickets for resets. Currently there are people with what you define as a bad computer who are still able to complete said raids, although much harder, as they have less people in their parties as to not crash or play at 1 FPS. My whole point here is; this suggestion fails at pointing a challenge so hard and time consuming that it is not worth considering. Your suggestion would have to be something along the lines of 20k 12-8 runs getting SS, which is a lot more work than getting a foj cube, sure, but it is a guarantee. I've seen people struggle for half a year trying to get said weapon and the idea you propose is only 20 void cubes, a dungeon so easy that even before the warning messages got removed, I was doing in 1:00 playing one handed using 1 recovery potion per run. This suggestion is insulting to the people that have wasted that much time, effort and money. It is also inefficient as most weapon holders usually try to get the accesories as well, since they're the best accessory set in the game; it wouldn't take long for another suggestion like this to appear for the accessories later, complete downgrading the purpose of the content and how hard it is. tl;dr: Suggestion does not reflect the difficulty of getting an actual cube and if it passes it will just create a precedent where people will get the best items in the game through cheaper methods. Either the weapon and accessories stay as they are or the challenge you propose is so massive you deserve to get one.
  3. 4, 6, 7, 9. I can't understand anyone not choosing this other than to troll. Free GoE with a massive potential for profit as well as EXP to grind for a while in shadow vein/debrian laboratory. SDs and Heroics not costing anything or double drops there should be a meme in itself; double drop in energy fusion seems redondant when everyone is doing it for easy cubes now anyways. 5 and 4 or 2, leaning more towards 2. 5 is the best money wise (25*3*8=600 from colored shinings, + 300 from giant shinings, + 100m in wise), while the guild coins could be used to grow a guild, I know guilds like [Fateful] would not pick this option due to the massive amount of guild coins they have, but for smaller guilds this means they could expand or allow constant EXP for people grinding the event and the 800% base EXP + Random missions. 4 is more personal since I already spend too much on consumables and would appreciate earning them just from doing dungeons which I would have done anyways.
  4. It's a shame that there is no agree on some, disagree on others choice on the poll. There definitely are some good ideas here and some which aren't as great, in my opinion of course. I'm on board with suggestions 1 to 3, 4 and 5 show some issues, allow me to explain. The value of pvp coins should be consistent and getting better to reward player's diligence. With the exchange values given here, it ruins salt exchange completely, there is no reason to ever gather salts as the rewards for pvp coins are far better. A level 9 amulet for 15 coins would make their prices drop significantly and giant shining stones for 20 would do the same, but it also falls under the 'it is not consistent category' as the last reward is 100 flame marks. As of today, the price of a level 9 amulet is above 100 million, same for giant shining stones, yet there is a 5 coins difference in price. Sure the market could adjust, but it also ruins raids as a method to get ED from mystics. As for the last exchange, 100 flame marks represent 250 Battle Elixirs (~125m), 1500 Fossil Potions/Red-Bean Sherbet (~150m but price is inconsistent). I would change the coin amount needed and change the rewards with something else as it would otherwise disrupt the raiding market heavily. Lastly, if you were to keep the amounts low, then take off the salt for PvP coin exchange. For suggestion 5 you run into the issue of ruining current content (PvP chairs). I read the reasoning as well and I have to disagree on some of it; PvP is nerfing enhancements and making sparring gear stronger and cheaper to get (I mean the +10 version of them), meaning that higher tier weapons aren't as good as before, but still great. I would offer the option of doing PvE to improve upon your PvP and PvE gear and let PvP offer rewards that benefit both PvP and PvE as well. The main problem with this is that PvE is more rewarding in terms of monetary gain; 1 Debrian Laboratory takes 3 minutes and gets you 1 million ED + other miscellaneous drops and the possibility of a good tear. In a 3v3 match you have to wait a while just to get into a match and then fight for around 4 minutes, even if you kill everyone you only do 60% of a quest that yields 1 salt, valued at ~1m + some AP for a cube that may or may not give me something good. Revamp the current reward system and even the quests would help make it more profitable and rewarding than sitting on my ass for hours waiting on queue. In conclusion what I wanted to say is that adding the flames of judgement weapon as an exchange to pvp a bad idea despite taking ages to get. #FundA+11AmuletToLordAurora kthanksbye
  5. How many an hour roughly? Around 100 Which Dungeon? Energy Fusion Theory Drop rate medal or sockets? None
  6. Switching to a different channel might help with the lagg. Both AP and OPt are equally viable in PvE, why not use both?
  7. I find certain channels lagging more than others, I had to change my home channel from 2 to 3 since the lagg was unbearable. Several times trying to log into channel 2 the character selection screen would freeze or sometimes it would let me log in but I couldn't even see my character nor move or talk. I haven't found this issue in other channels.
  8. Will the void weapon be bankshareable?
  9. New costumes or cosmetics won't make a big difference, LoW made a difference because of the demand, the supply just couldn't keep up. No IM item has ever had a big impact that made people load up like crazy, this scenario is very unlikely. If 8:100 is our equilibrium point then there are people willing to pay 10:100, basic economics, not to mention returning players that don't plan on loading but will buy EC from others. What's the point of selling at 7:100 if you'll get buyers you want at 8:100 regardless? Losing potential money is a very bad business model, that's how most EC sellers think, is that good enough as a suppliers' perspective? You'd need too many EC sellers selling at lower rates for it to go down or players not being able to afford the current rates. At this moment neither is happening.
  10. Welcome to the server, it's nice to see you're being so positive towards us and hope you have a great time here!
  11. Did you read the supply and demand part? I'm guessing no, but it's not like I'm studying for economics or have common sense so what should I know? No, the Diabla and Trans part will not make people load up like crazy to bring rates back to 5-7, specially if the trans stuff is free which most likely, will be. You forgot to mention reason 4: Merchers. Self explanatory. There are a lot of additional reasons but those should be the big ones. I guess lack of constant updates it's a problem too. The void staff should be able to provide content a few weeks after it was released on the official, but we're about 6 months behind. Giving us level caps or new dungeons should be easy and would keep the server alive for a while longer and maybe solve part of the supply problem. I'd love to see your insights on how we can fix the eco and other things.
  12. xx loop is the most efficient thing to do Fancyness:
  13. We need more WSs tbh, gotta revive that dead class + she looks cute af in the maid outfit.
  14. Hi Kim, pleased to have you in this server, enjoy your stay. Cats are cute af.
  15. *Actual helpful tip warning* 1. Improve your gameplay. 2. Upgrade your gear. < (that means: dump $300 in this game) 3. Get a partner of the same rank and % or higher, queue when no one else is queuing or if there aren't that many, let each other win 1 match each or 3 matches and then you let him win another 3 matches until you get to S++ (yes, that works, that's how I believe the first 2 S++ rankers got that rank so fast). 4. Ragequit and wait for Void to implement pvp multipliers, balance patches and for more people to hit S++ rank so that it gets gradually easier to achieve that rank. 5. Play another game. < (best advice tbh)