• Content Count

  • Joined

  • Last visited


About ElDabMaster

  • Rank
    very dope immortal

Profile Information

  • Location:
    Throne of Zs.

Recent Profile Visitors

2,352 profile views
  1. Since I might try to start putting up videos this'll probably be the last stats update i do until i have a ERP level i'm satisfied with.

    Stats update


    Skill Damage Tears
    All Inf Strike 12%

    ERP ( Level 161 )
    50 in MP Reduction
    100 in Bravery
    11 in Strength





  2. +1 I'd really like to see the pie become permanently accessible. Feels like I got a lot out of the pie and know a lot of friends that echo the sentiment about it's effectiveness as a gateway item for harder content. Suppose it does become permanent, having it return to being accessible via an NPC at a reasonable price ( or originally price but I wouldn't hold my breath ) would be the most ideal scenario for players imo. Alternatively I wouldn't mind seeing them as a permanent addition to Nauen exchanges and being tradeable on the BM as a result. Maybe some amount of APink cards for a stack of 30 ~ 90 or so. Anyway, TLDR; Yes I'd very much like to see these potions become permanently & easily accessible in some fashion.
  3. More updated stats






  4. Grinding ERP be like


    feels immortal man

  5. i want the dab motion so bad

  6. we've come so far since the first post where i only 1:09 still don't know how to HA when entering the boss room but that's all g because i did it stats under here +11 Stage 13 Immortal i used rage cutter tears
  7. I'd be for it just because I think having more options would be more fun than not having more options. I think force passives are more than enough to have to grind for, especially since I can't imagine this is all the force passives they'll have forever. ^ If there needs be a balance as opposed to just buying them, then I would opt for this. Could take it the extra mile and make a cube that gives a random [Mod] skill from the dungeon as opposed to simply handing them out if they simply want to be that way about it. Bottom line is that [Mod] skills have too fluctuating of quality to be justified grinding an eternity for or paying an absurd price for imo. That's what the passives are for.
  8. 1:02 +11 Stage 12 Void Weapon Immortal If I could time the HA when the boss spawns properly I could probably get under a minute, but there's so many little things that go into optimizing times with Immortal as is I think I'll just wait till it happens by accident. Loving 2.3 update. You can see my stats on my profile.
  9. after 3rd job stats