• Content Count

  • Joined

  • Last visited


About ElDabMaster

Profile Information

  • Location:
    Throne of Zs.

Recent Profile Visitors

1,757 profile views
  1. Since I might try to start putting up videos this'll probably be the last stats update i do until i have a ERP level i'm satisfied with.

    Stats update


    Skill Damage Tears
    All Inf Strike 12%

    ERP ( Level 161 )
    50 in MP Reduction
    100 in Bravery
    11 in Strength





  2. ElDabMaster

    Frost Maiden potions

    +1 I'd really like to see the pie become permanently accessible. Feels like I got a lot out of the pie and know a lot of friends that echo the sentiment about it's effectiveness as a gateway item for harder content. Suppose it does become permanent, having it return to being accessible via an NPC at a reasonable price ( or originally price but I wouldn't hold my breath ) would be the most ideal scenario for players imo. Alternatively I wouldn't mind seeing them as a permanent addition to Nauen exchanges and being tradeable on the BM as a result. Maybe some amount of APink cards for a stack of 30 ~ 90 or so. Anyway, TLDR; Yes I'd very much like to see these potions become permanently & easily accessible in some fashion.
  3. More updated stats






  4. ElDabMaster

    Which characters do you fund the most?

    elboy. immortal is my pride and joy.
  5. Grinding ERP be like


    feels immortal man

  6. i want the dab motion so bad

  7. we've come so far since the first post where i only 1:09 still don't know how to HA when entering the boss room but that's all g because i did it stats under here +11 Stage 13 Immortal i used rage cutter tears
  8. I'd be for it just because I think having more options would be more fun than not having more options. I think force passives are more than enough to have to grind for, especially since I can't imagine this is all the force passives they'll have forever. ^ If there needs be a balance as opposed to just buying them, then I would opt for this. Could take it the extra mile and make a cube that gives a random [Mod] skill from the dungeon as opposed to simply handing them out if they simply want to be that way about it. Bottom line is that [Mod] skills have too fluctuating of quality to be justified grinding an eternity for or paying an absurd price for imo. That's what the passives are for.
  9. 1:02 +11 Stage 12 Void Weapon Immortal If I could time the HA when the boss spawns properly I could probably get under a minute, but there's so many little things that go into optimizing times with Immortal as is I think I'll just wait till it happens by accident. Loving 2.3 update. You can see my stats on my profile.
  10. after 3rd job stats


  11. immortal time is now