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About Scout

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    Hamel Navy Officer

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  1. Thanks. I didn't use the scrapped one because I can't really backtrack my progress with that style and thus I can't make images look similar. Even amongst the clean ones this is not the same as this, or the others for that matter. The Rules banner was the first one of its kind and here the Laby render had more to it, stuff that I couldn't completely backtrack that the rest of the banners ended up not having (I also should have custom sized the white highlight zone on the writing for each title in question).
  2. Hmmm. It appears I haven't even made it in the honorable mentions. (Again).
  3. Awakening and a normal giant potion as my buffs + farming ERP (basically 35% ASD and the rest utility). For the time being I find myself highly unmotivated to do all out runs again.
  4. Make the normal shadow bolt stackable. Or give IN a passive similar to the one DL got with their 3rd job.
  5. In general, most damage dealt at any given moment means most x% of scaling dealt in the lowest ammount of time possible. Also, when compressing your skill rotation "even further beyond" by the means of cooldown reduction you also have to appreciate if the stats discarded for it all are worth discarding. By "it all" I mean the whole pool of benefits gained via the newly introduced stat in relation to what you could have been able to acomplish by the means of a different stat. Therefore it all depends on what the point of interest is/what you're looking to gain that would facilitate "better winning": is it better room clear? is it more burst? is it more sustain damage? is it better sustainability? In the current state of Elsword, for example, being the best DPS possible really doesn't weight as much as it did in the past because nowadays most of the winning is done through room clear. It may also depend on what "better winning" means for you, personally: does it mean more chill runs? does it mean faster runs? or are you looking for something else, maybe? As a general rule of thumb the only skill in IN's kit that can be considered a bossing skill would be the unmoded Shadow Bolt, everything else they can do is just support to it and it all, execution time considered, does nearly the same amount of damage output per sec. Purely DPS speaking, the thing about FI2 is that as long as you don't finish your kill by the end of it you will gradually start bleeding damage output because the skill rotation would not be as compressed, because this skill takes a long time to finish. On the bright side, even if you don't find yourself in a scenario where you can make use of the burst part of its potential, it still makes for a good defensive skill, for defensive gameplay, for it has really good MP gain. That being said I almost never use this skill consistently cuz on the minus side: the long execution time renders it a bad room clear abilty (unless you're very weak and fast room clear isn't even a thing for you in the first place); as said previously, if you don't finish up your kill by the end of it you end up loosing DPS; it disrupts Shadow Bolt usage by tossing movable mobs away. IN is one of those classes where skills have to harmoniously flow into one another cuz otherwise none of them are good standalone skills (except Shadow Bolt). Which further implies that there are no bad skills and good skills, only skills that make for a good final product or not. In terms of CP skills, at least from my point of view, this is how the cookie crumbles: End note:
  6. OMG I don't care what anyone says: VoidEls>any other Elsword server.
  7. VoidEls is having a great event, SW is having a great event ... I'm almost happy for being unemployed this Christmas.
  8. Hello and welcome back. Your friend is being keept prisoner in the basement of an underaged loli named Laby and hasn't seen sunlight for a few days now. If you may so desire we can put them on phone for you. @Kaad
  9. Add to solo play or remove it as a mechanic. Then we can talk about having a game worth investing thousands of hours into.
  10. We can barely make any fucking progress anymore. It's dying. Also, this is not the Void's staff fault but I feel like they should throw even more effort at it since it's their fucking server after all. Like, ok KoG is fucking retarded and useless and shit but man use your coding desu skills and make some magic happen more often.
  11. No, because we need a justice system. It prevents things from falling apart, just like in real life. Like, this is the big concept - there's a need for a justice system and in our case the system can't exist without trust (cuz we can't verify their activity due to the fact that the/their/our war is being held between lines of codes). And yes, according to the law of averages some illicit behaviour must have taken or will take place at some point in time but hold it here cuz if we are to dig deeper into the subject we'll get to stuff like "how much corruption can go around before it denies the reason why a justice system even exists in the first place".
  12. The staff needs power to take action against threats of all kind, in order to protect us. This power comes from our trust in their ability to do the right thing. In other words, it is really not in my best interest to support something like this.
  13. 30 mats is nothing and it makes you farm faster/renders the farming experience slightly more enjoyable, which means that it pays for itself on the long run. It is a 14 days power boost for 30-60mins worth of farm. Like, it's ok. The event on itself is nothing too special but at the end of the day is better than nothing.