There seems to be this circulating narrative that if the official servers ever shut down Void can thrive even stronger than before due to the influx of new players and the possibility of creating new custom content that's independent from the official servers, such as "new dungeons and even characters", but my question is how do the admins plan on even coming close to doing something like that if the current custom content Void has to offer not only takes a disproportionately long amount of time to develop in relation to the content itself (a 3 weeks event), but is also hindered by the game's poor technical framework?
You say many things can't be done because of technical issues, but we aren't talking about ground-breaking new content such as new dungeons or characters, we're talking about simple item exchanges and the likes, or even a simple mechanic like the board system. If Void can't work with those things, how are we supposed to think the admins are capable enough to pull off the more grand feats that reel in players such as revamps and entirely new systems? And even if you do pull it off after painstakingly long development times, I assume the content you would be creating would also be full of bugs.
What I gathered from my previous experience with Void's custom content and the admins' insight leads me to think that the core Void team doesn't have nearly as firm of a grasp on the game's technical side as KOG, as you would expect, but that makes the claims of being able to run the game on a professional level quite preposterous.
So in the end, if the officials really do shut down, are you still going to reiterate that you can run the game just as well as KOG?