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Found 6 results

  1. DISCLAIMER: If you intend on posting in this thread, be prepared to debate with facts and experience. Having an idea is fine, but logic/facts/experience take priority over ideas. And yes, standard forum rules still apply [Here] This tier list is based on standard 1v1 tournament rules. (Sparring Channel/Sparring Gear/Arena Mode/No RoF/No Items/0% ERP/No Weapon Attributes/Etc.) What is a Tier List? Terms Tier Criteria: Tier Placement: VoidEls Represenatives*Under Construction* We have updated the Official VoidEls Tier List. Current Tier List as of 5/27/2018 [Current Update] Everything is always subject to change the more we lab/test/learn. Some updates in Void v2.3 not included in the above link include: DoomBringer's Enhanced Plasma passive duration increased from 10 seconds to 20 seconds. Equipment/ERP Options Class Tier Reasonings: *CURRENTLY OUTDATTED: Need to update to 3rd jobs* Elsword: Aisha: Rena: Raven: Eve: Chung: Ara: Elesis: Add: LuCiel: Rose: Ain Previous Tier Lists - 5/18/2017 - 3/17/2017 - 2/18/2017 - 9/29/2016 - 9/20/2016 - 9/9/2016 - 5/1/2016 - 4/26/2016 Changelog 5/18/2017 3/17/2017 2/18/2017 9/29/2016 9/20/16 9/9/2016 5/1/2016 4/26/2016
  2. Hello. I made a thread before, and I ended up trying Crimson Rose, it was fun, but ultimately very boring spamming only XXX.... I want to play a character whose burst through skills does the most damage... Whats the top 3 classes who curan destroy bossaos and mobs in very little skill usage? Thunks.
  3. My tier list may change from time to time.
  4. This is a tier list I made out of boredom and to spark conversation about classes and characters. So first off I organized it with several categories in mind, listed in order: Damage: If you do a lot of damage, you are going to be placed high, sense high damage ignores most game mechanics in general. It also lowers the characters skill cap if you know what I mean. Resource: Are your cost really high? Do you have really high mp gain? Do you have a exclusive resource to use ? How long are your cooldowns? These are very important because in any match, pressure will be put on if you have no mp to manabreak. HP will also be treated as a resource since it can be expended and recovered Catching ability: How well can your character catch and/or avoid being caught? How fast can you close gaps ? How fast can you create gaps? Can you snipe targets? This is a characters ability to catch a target using mobility, range, and super armor/iframes. Durability: Anyways to reduce damage? Anyway to negate damage? Can you avoid hit stuns? Can you resist crowd controls? Utility : These are your crowd controls, debuffs, passives. These skills fall under 1 or more of the above categories so it requires its own little category Tier explanation: in Tier 1 we have the classes which dominate in every category and rarely meet contest, except with people on their tier which give a good sport. Tier 2 are the classes that can't quiet keep up with Tier 1 classes as they lack something to fully compete. The rest of the tiers follow this trend, but with the exception of the classes being weaker in the categories more so than just being weaker than the tier above. Tier 1 Diabolic Esper, Crimson Avenger, Iron Paladin, Wind sneaker, Sakra Devanam, Tier 2 Veteran Commander,Yama Raja , Rune Slayer, Mastermind, Code battle Seraph,Lunatic Psyker Tier 3 Void Princess, Reckless Fist, Night watcher, Blazing Heart, Code Empress,Asura, Tactical Trooper Tier 4 Elemental Mage, Grand Archer, Deadly Chaser,Grand master, Infinity Sword Tier 5 Dimension Witch, Blade master, Code nemesis, Lord Knight This is all based on just character bases, with no gear or stats. It's all based of my experience, shared comments, and voids version. Play style and skill vastly affect a class , so I shall assume everyone is at a similar skill level in a deathmatch ( minor hit and run tactics).
  5. Original Post: I figured I'd try and do something since I was already going to end up doing it for the most part... I've compiled the name (not abbreviated), total stats (including effects), and set/accessory effects of every IB currently listed on Elwiki. I figured that you could just look at the site for the individual piece effects, at least until I get around to updating this again, if the need arises. I tried to make the format as friendly as possible, but I'm going to have to revamp the appearance of this list and this post later. If anyone knows a nice program for this or anything I happen to be doing within it, please do tell! I figure that it's likely someone has already done this, and if so, I'll bow out in regards to more than likely a better organized and formatted list, but just in case they haven't, I wanted to share this with all of you. Anyways, as much as I'd like to go on about this and apologize in advance if this ends up another trash-fodder thread, my rambling won't get this post over with any time soon. (And as a side note, I wasn't sure if this was the right topic to put this thread to anyone who I've offended or annoyed with this thread, and in any chance it requires being moved, I apologize to all peoples involved.) Here's what I've been working on, and I hope it helps you out: [Last updated 11/3/14] Ice Burner Stat List This thread's taken on life, so here are some resources from some other posters: Komari's ListWise's List Sone's List So! I started working on this to see if I could be -somehow- useful to the life of this thread: More Accurate IB Stat Chart Things in the chart aren't guaranteed to be 100% accurate, as again, all the info is from Elwiki, but this is putting it in a way that it becomes easier to change and document. I'd love if we could get a few messages of some sort rolling in to know who's in for the long-term life and format of this lovely little chart, whoever's document is the base (Money's on Komari's format , that was beautiful). [Tag Cloud (Empty)]